Friday, January 30, 2009

Digital Media Tools: Ch. 2

On Digital Media Tools: Ch. 2

Dear Members of the Board--

I am appealing to you to please reconsider your decision to cut funding for our media studies courses, and technology used in other classes to foster learning. It is understood that the district has faced many challenges in the wake of NCLB. Meeting AYPs has not always been easy, and our failures certainly warrant greater attention to what is going on in our classrooms and with our students. It is that point that I would like to emphasize in this plea to not only retain media studies as part of the curriculum, but to increase the degree to which it is incorporated in fields, such as mine (Social Studies).

I understand that the district is encouraging "getting back to the basics," specifically reading and writing. It is clear that some believe that there is only one way to do this. Those people would be greatly misinformed. But tonight we are fortunate to have information about an alternative--one that has the potential to not only "bring back the basics," but to take learning to a higher level. With the inclusion of media studies in our curriculum, students will be active and productive learners, as they continue to develop transfereable skills, including reading and writing.

Many of you may not be familiar with the term "digital literacies." Utilizing media studies, students learn how to navigate websites, distinguish which icons are used for what processes, and make connections between text and experiences (Beach, 11). These are 100% transferable skills that students can use in other aspects of school and life (problem-solving, inquiry-based projects). Our students, the Millennial generation (those born from 1982-2000) are more connected to various digital media than any other generation. Rather than simply gathering their information/entertainment from t.v., the radio, movies, and print, they are able to access webpages, podcasts, and a host of other source.

Accessing is not the only factor of importance. Students (and of course others) can CREATE news and entertainment, for local and global audiences. These are the students we’re teaching. They are bursting at the seams with technological innovations beyond our imagination. Their success is not only built on their creativity, but on their competence in successfully incorporating reading and writing into the heart and soul of their learning.

The potential for literacy—through digital literacy—is now greater than ever imagined. The fact that students can partake in inquiry-based critical literacy and examine social issues through the use of games, and the use of linking texts/photos/videos/sound, is powerful (Beach, 12). Powerful not only for the individual, but for all those who can access the materials. That leads me to a brief discussion on accessing digital tools.

Blogging and Wikis allow us to put our students' information/material “out there,”-- make it accessible to the world--to you, as Board Members. Each has its advantages depending on our teachers'/students' intent. The desire to simply post, continuously edit/add to one’s work, collaborate with others, link to blogs, or incorporate audio will determine which tools will be implemented. Additionally, the ability to make social connections and to recognize attitudes/ideas on various social issues—perhaps even trends in ways of thinking—is an activity that can be carried out using digital tools related to daily life our world. And what is it that we want most for our children, with respect to school? We want them to develop--academically, socially, and emotionally. The tools I have mentioned are just samples of what our kids can do/use with media studies.

For example, the ability to edit and revise the work/posts (Beach, 14) of fellow students has tremendous transfer application to everyday interactions in classrooms and places of employment. In my classrooms, students are frequently asked to participate in peer reviews. Why should this be limited to written text? By being able to access other students' work online, our kids will have greater flexibility in responding as peer editors. Another example comes from game-playing. Short of Ms. Pacman, Tetris, and Mario Bros. (? I think that was the name…), I haven’t ever played video games. I would’ve been quick to state that gaming is a waste of time (believe me, I see close friends and family become unresponsive to anything of this world, when they are engrossed in a gaming session!), but my thinking has CHANGED! The idea that gamers can actually develop social skills and skills to deal with conflicts/challenges (Beach, 15) is important for educators to recognize. Regardless of whether these skills are being developed in the “real world,” the fact that they are part of (some) gaming, AND applicable to real-life situations, is important, and something that we must recognize.

Let's capitalize on the CULTURAL CAPITAL that our students are bringning to our classes, specifically their talents with digital tools. This affords them the ability to have ownership of meaningful and relevant learning. Enough of memorizing facts & dates (as is common in traditional social studies classes), writing reports (which often-times lack creativity and innovation) and having feedback from only one source. Let our students show us what they know by using video clips, digital streaming, audio and visuals, and graphics they can create to illustrate various concepts. Additionally, much of what is learned in social studies courses is about perspectives on events in history and the world. Imagine if our students could assume the roles of different figures throughout history--seeing events unfold from their (different) viewpoints! Well, they can! And by continuing to allow media studies to exist within our curriculum, you will see how this is possible. For the time being, I can provide a brief description.

An author and media literacy guru, in his own right, Richard Beach, points out that developing and understanding identities is possible using the current technology we house in our district's schools. Through using avatars, students are able to assume various identities. Beach, as do I, believes that students can explore different identities, and perhaps even partake in perspective-taking from diverse identities. In “Complete Freedom of Movement: Video Games as Gendered Play Spaces,” Henry Jenkins discusses the “geography of play spaces”, for both girls and boys. He draws parallels between actual play spaces that have existed/been created for boys and girls throughout history and those that have been created in the virtual world. Toward the end of his essay, he endorses the need to create more play spaces for girls that do not mirror parochial views of “girl space” in society (and literature). Kind of intense. Just the intensity we need to incorporate into our curriculum!

As forward-thinking and progressive as our district claims to be, there are those who perpetuate the stereotypical girls’ spaces (inside, domestic, typical mother-environment) and boys’ spaces (outside, rough, rugged, etc.). With digital technologies, girls (and boys for that matter) may have great opportunities to explore worlds that may not be available to them in reality (hard to believe in this day and age, but altogether plausible). [Thom-- I’ve tried numerous times to access David Leonard, in "Live in your world, play in ours": Race, video games, and consuming the other," however, that link is down, & I haven’t find a way to read the article (not listed with ERIC, and it seems as though I need a code to access it through other channels).]

The possibilities are endless. Imagine giving our students opportunities to explore different racial identities. In a time where "race issues" can be found at the forefront of life in education, politics, sports, and entertainment, to name a few categories, you may ask yourself how an individual can empathize with someone of a different “race,” by playing a video game. I am sure that it is possible, even if the experience is somewhat limited in its impact. It is a start. Person-to –person contact is usually best, but for those whom first steps may be better taken at a distance, the use of this type of digital technology may be a preferable option. Gaming makes this all possible. With other tools such as webcams, students also have the ability "meet" people from around the world. Social Studies, and other classes, would benefit from these technologies which permit students to participate in changing identity, and connecting with and becoming more familiar with diverse groups of people.

Another point that I would like to bring to the attention of the board is that of civic engagement. As a social studies teacher, I am a big proponent of education as a means of informing individuals so that they understand the world in which they live, and the need to be productive members of society. Beach clearly expresses that digital problem-solving simulations and role plays give students opportunities from which they can learn, and apply to the real world. These expereinces lend themselves excellently to molding students into proactive citizens, one of the goals of our curriculum. Forget about work which students may consider “busy work!” Have students use their talents to discuss, critique, inform, and foster social change through the far-reaching digital tools we house under the rooves of our schools.

Members of the Board, it is my hope that you now see the potential for digital tools like blogs, wikis, and gaming to develop students' critical thinking, social, and interpersonal skills. I wish that those of you who once considered these tools as primarily "extras," or "frivilous," will consider the information I have provided here tonight. Additionally, you are now aware of the potential our students have for further developing reading and writing skills, as they create blogs and wikis, navigate through webpages, review and edit the work of their peers, and evaluate events and history from a variety of perspectives. May you have an increased awareness of the vast possibilities for which these technologies provide-- beyond the computer screen, and inevitably beyond the classroom. Thank you.

2 comments:

  1. Maurella, this is an impressive post. I don't mean to burst your bubble, but I think Swiss wants us to post something a little different for this week, though. This is what his syllabus said, and he's copied it in a couple emails:

    Write:

    • On your blog, formulate a rationale for teaching film,
    television, or media studies in your school—what do you want students
    to be able to know and do and what do you want to learn from this
    course to help you accomplish that.



    1. A school district has decided to revise its entire overall
    language arts curriculum. The district is under a lot of pressure to
    go “back to the basics” in order to improve tests scores in reading
    and writing. The school board is therefore skeptical about studying
    topics such as media studies which is perceived to be as “outside” or
    a deviation from a needed focus on reading and writing “basic skills.”

    2. You need to formulate a one page rationale for teaching media
    studies that you would present to the school board that identifies
    specific reasons for why media studies should be taught in the
    district. To do so, you first need to provide a summary description
    of the nature of your district’s current curriculum in the subject
    matter you teach or plan to student-teach along with the school’s/
    community’s presumed attitudes towards the value of media studies (If
    you are not a teacher, create a fictional summary or use your own high
    school as an example).

    3. In your rationale, you may want to provide some formulation on
    how you would frame your curriculum content in a manner that serves to
    bolster your argument. This could include:

    • formulating the curriculum in terms of literacies students
    would acquire through participating in the curriculum

    • the ways in which components of your media studies curriculum
    would help students acquire these literacies.

    • the value of acquiring each of these literacies in terms of
    larger curriculum goals and outcomes (“critical thinking,” “production
    and understanding of texts,” etc,), particularly in relationship to
    the language arts curriculum.

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  2. Hi Matt-

    Gotcha. I actually realized that yesterday, but with b'day party & being sick, & the Superbowl (honestly couldn't care less about that last one--but there was a party...), I'm just now getting to it! THANKS, though, that was really considerate of you to inform me. I really appreciate it.
    Maurella

    ReplyDelete